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|El Sargento Guillermito, mascota de los Marines Espaciales, tiene el honor de patrocinar este espacio por orden del Capellán Cassius de los Ultramarines. ¡Pulsa sobre él y te acompañará a una Cruzada épica!
¡Lee más! ¡Sin piedad, sin remordimientos, sin miedo!
|El Bibliotecario Jefe Aresius Keltar declara este artículo En Proceso de Traducción.
Si no está reservado y deseas colaborar, acude al Boletín desde el Librarium de Traducción y pídelo. Si está reservado no lo edites sin permiso del traductor.
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|Águilas de la Perdición|
|Señor del Capítulo||Hearon|
|Mundo Capitular||Gathis II|
|Especialidad||Escuadras de Asalto|
|Grito de Guerra||¡Ay de vosotros!|
|No se conocen|
|Esquema de Color|
- "Toda la Creación sufre, jovencitos. Sólo aceptando nuestra propia mortalidad podemos marcar una diferencia. Sólo soportando la carga de nuestros errores podemos hallar la fuerza para seguir adelante. Sólo en el distanciamiento de la gloria, del honor, de la envidia... de la vida misma podemos esperar librar a otros de su pena."
- —Bibliotecario Secundus Thryn de las Águilas de la Perdición
Los Águilas de la Perdición son un Capítulo de Marines Espaciales, creado durante la Segunda Fundación a partir de los Ultramarines. Su mundo natal se llama Gathis II, y su Fortaleza-Monasterio, La Aguilera, se encuentra en el Monte Fantasmal. Son notablemente píos, sombríos y distantes. Sin embargo, al contrario que los Ultramarines, su uso de los Dreadnoughts es más extenso, ajustándose a su creencia de que están luchando incluso muertos. Enfatizan el uso de tácticas de sigilo y velocidad en combate. A un nivel básico, todos los Águilas de las Perdición aceptan que son hombres muertos al servicio del Emperador de la Humanidad. Ésta es la raíz de su coraje y de su sólida resolución y determinación de permanecer en pie incluso en las grandes adversidades. Asimismo, los Marines Espaciales de este Capítulo son casi imposibles de detener en el cumplimiento su deber, y aunque son un grupo hosco, sombrío y depresivo, son incondicionalmente leales al Emperador y al Imperio.
Los Águilas de la Perdición son uno de los sucesores de la Segunda Fundación de la Legión de los Ultramarines, y como tales tienen el honor de ser contados entre los llamados "Primogénitos" de los Hijos de Guilliman. Este prestigioso grupo incluye a algunos de los más conocidos y célebres Capítulos que alguna vez hayan luchado en nombre de la Humanidad, compartiendo su herencia genética y muchas de las tradiciones de los propios Ultramarines.
Servicio en la Cuenca de Jericho Editar
Los Águilas de la Perdición han entrado en acción a lo largo de la Cuenca de Jericho durante la Cruzada de Achilus, particularmente en el Saliente Canis. Una fuerza basada en la 3ª Compañía del Capítulo fue crucial en la conquista del mundo de Ira, rompiendo la tenaz defensa montada por los nativos y abriendo camino para su subyugación total. Durante la batalla clave, en un salto orbital directo a la isla capital de los gobernantes nativos, las escuadras de la 3ª Compañía desplegaron su maestría en el asalto con su efecto característico. Cada escuadra de la Compañía, ya fuera Táctica, de Asalto o de Devastadores, se equipó con propulsores de salto para lanzarse desde una gran altitud a unos cincuenta kilómetros de distancia de la enormemente defendida zona de salto. El despliegue a gran altura permitió a los Marines Espaciales confundir a los defensores, con los propulsores frenando su caída mientras se guiaban en un ángulo extremadamente estrecho. Para cuando la fuerza de asalto estuvo sobre la zona de desembarco, los defensores no fueron capaces más que de improvisar una última resistencia en el lugar, y la cabeza de la resistencia fue amputada en una sencilla y crítica batalla.
While the Doom Eagles 3rd Company has long since been recalled to other warzones, a small core of its warriors remained to stand the Long Vigil with the Deathwatch in the Jericho Reach. While each is a veteran of numerous wars, most have chosen to deploy as Assault Marines, where their mastery of the jump assault can be put to use against the myriad enemies of Mankind stalking the war-torn depths of the Jericho Reach.
Campañas notables Editar
- El Despertar de Faugris (991.M41) - Los Águilas de la Perdición desplegaron su fuerza sobre el mundo muerto de Faugris, que resultó ser un mundo necrópolis Necrón. Tras 16 semanas de invasión y bombardeo las legiones Necronas todavía bullían de sus tumbas de estasis en terribles cantidades. Los Águilas de la Perdición fueron finalmente forzados a retirarse antes de que pudieran llegar refuerzos imperiales a fortalecer sus mermadas fuerzas.
- 13ª Cruzada Negra (999.M41) - Aportaron unidades de la 1ª Compañía, la 2ª (completa), la 4ª (completa), la 6ª, la 9ª y la 10ª, así como buena parte de sus naves, Bibliotecarios, Apotecarios y Tecnomarines.
- Defensa de Belis Corona - Tras la llegada a la Puerta de Cadia, los Águilas de la Perdición enviaron sus fuerzas a zonas de guerra que ya habían sufrido a manos de las Fuerzas del Caos. El más grande de estos destacamentos, bajo las órdenes del Capitán Luctus de la 3ª Compañía, se vio involucrada en múltiples operaciones dentro del subsector Belis Corona del Sector de Cadia, contra la plaga zombie creada por la enfermedad del Caos conocida como la Plaga del Descreimiento. Sólo aquéllos sin la fuerza de la fe para resistir son afectados por la plaga, y es notorio que ningún Hermano de Batalla de los Águilas de la Perdición fue tocado por el infortunio. Los Águilas de la Perdición demostraron su efectividad contra la plaga zombie que había infestado muchos mundos del subsector, aunque, como de costumbre en los Astartes de este frío Capítulo, rechazaron toda oferta de apoyo para consolidar su éxito.
- Defensa de Yayor - En el mundo agrícola de Yayor, contingentes de los Águilas de la Perdición también derrotaron los horrores no muertos desatados por la Plaga del Descreimiento.
- Defensa de la Deliverance (nave de batalla de la Armada Imperial) - Varias escuadras de Veteranos con armaduras de Exterminador de la 1ª Compañía de los Águilas de la Perdición libraron una terrible batalla en los reducidos espacios de los pasillos del transporte de la Armada Imperial Deliverance, cuya tripulación había sido infectada por la devastadora plaga zombie y había sido transformada en no muertos.
Concilio de las ÁguilasEditar
Creado a imagen y semejanza del Senado de Terra, en él el Señor del Capítulo puede reunir a sus Capitanes de Compañía, su Capellán Jefe, su Jefe de Apotecarios, su Señor de la Forja y su Bibliotecario Primus (jefe del Librarium), con el fin de que todos ellos aporten sus puntos de vista sobre los temas que conciernen al Capítulo.
Los iniciados de los Águilas de la Perdición no son escogidos por su fuerza, valor, profundidad espiritual o apariencia física, sino por compartir un sentimiento de absoluta pérdida, pena y desesperación. Se contemplan a sí mismos como si estuvieran muriendo, igual que su Mundo natal Gathis II. Las pruebas que los Astartes deben pasar están diseñadas para hacerles ver que no tienen nada que perder, que no importa dónde o cómo mueran porque todo seguirá adelante sin ellos. Muy pocos sobreviven a estas pruebas, y sólo a los que reconocen este hecho se les permite vivir.
By Imperial command, every male of 13 standard years is to be present at Table City, the world's capital, upon the thirteenth day of the thirteenth lunar month of every year. Every year was the same: the gliders would come to the various outlying villages and tribal communities to collect the youths. And sometimes, once in every decade, not all of them would return. Inducted into the Imperial Navy, the rumour went, or sent as cannon fodder to fight the Orks. Some of the people of Gathis believe that the youths are offered as a sacrifice to the Emperor's glory or any one of a thousand different possibilities, all of them rich with uncertainty and legend. Some of the natives even believe that the selected youths are sent to appease the angry mountain ghosts.
The potential Aspirants are brought to a stone building at the skyport. Once gathered, the black-robed Chapter Serfs who ferry the boys from the gliders begin to choose. Directed by an unseen presence (a Chapter Librarian whose physical presence is hidden by a psychic veil) a hand reaches out and tap at a selected boy, and then three or four ebony figures close in, dragging away each victim. The boys are then brought to a rocky plateau, somewhere amongst the colossal crags of the Razorpeak Mountains, before a cave. They would be confused and unsure of how they had arrived there. A disembodied voice then informs the selected youths that they have been chosen. Chosen not for their strength or their courage, nor their souls or their bodies. They have been chosen because each in their way has already understood an immutable truth; they understand that they are already dead. They each share memories of disaster, loss, injury, a lifetime of exclusion and isolation.
The disembodied voice then orders them to enter the cave, where they will surely die. Despite their aching minds, the youths enter the cave, desperate to obey the Librarian's commands. But not all the youths succeed in this task, for some cannot bear the weight of the sadness that they have experienced all their lives. The Librarian explains to the selected youths that millennia ago, an object had fallen from the sky amongst the Razorpeak Mountains. Its impact shattered the crust of the planet, destabilising it forever. The world of Gathis II, like its people, is dying one second at a time. One day its core would solidify, its oceans would freeze and its people would starve. Standing within the cave, the youths then notice the growing puddle of boiling water at their feet, now continuously rising unbidden.
Once every year, lave-flows beneath the Razorpeaks vented into the tunnels beneath the youths' feet, filling them with scalding water. Within an hour, the cavern, and all those above it, would be submerged. They would breathe boiling water, gagging silently as the air was burnt from their lungs. The chamber has a single exit. The youths are offered the choice of making use of it or accepting death. Either way, they have minutes to live. With nothing to lose, the youths scramble from the chamber and make their way to another cavern which is bisected by a living cobweb of mossy lichen. This web, glowing with bacterial luminescence, bears thorns, as long as the youths' fingers. They sprout like butcher-hook talons, curved like scimitars and equally as sharp. This forest of daggers reached from cavern wall to cavern wall, from stalactite-strewn ceiling to uneven floor. The youths have to force their way through the wall of sharp, tiny spines that lacerated flesh and split sinews. Some of the youths would manage to liberate themselves from the web of thorns, while other would hopelessly become enmeshed. Some youths would not even try to get through, standing or sitting, impassively waiting for their doom as the boiling water bubbled ever higher.
Through chambers and caverns, the youths continue on. Scalding water would churn from every crevice, dousing the flickering torches that lighted the way, one-by-one. Arriving in another large chamber, the youths are confronted by a floor that is a gravelpit of smouldering embers, heated by the fire-red magma that cools, sludgelike, in scattered puddles. The Aspirants -- those who dare -- scamper across in a flurry of yelps and explosions of sparks. Some fall with a howl into the curdling lava, clawing at the air and shrieking until their skin charred and their lungs filled with fire. But still, those that make it through continue to push on. In another chamber the ground gives way to an echoing chasm lined by splintered bones. Only by leaping across, then scrabbling amid the jagged handholds of the opposite rock face, can the youths pass. The screams of those who fell, punctuated by the splintering cracks of impact, echo throughout the hollow mountain forever. And always the water rises, dogging at their heels, curling its tendrils, wrapping everything in a sulphurous haze. The mountain fills from the base upwards, and with every step the remaining air grows hotter and more stifling.
Those few surviving youths, their muscles protesting, continue to pass obstacle after obstacle, forever convinced that each test would be their last. Only by accepting their own deaths can they march across the scorching coal fragments. Only by understanding that they are nothing, can they move unhurriedly past an unflickering motion-sensor. Only by knowing that they are dying one second at a time, that they were already dead and forgotten, can they hurl themselves into the abyss, then clamber, hands and arms lacerated, to their feet. They would be surviving and no longer care.
Passing through the final cavern the Aspirants then enter a tunnel that twists and grows narrower, coiling slowly downwards. Palms and knees shredded, the adolescents struggle to continue to make their way forward. The tunnel grows steeper, walls closing-in until the youths writhe, worm-like, using only toes and elbows. Suddenly, there's light. Worming their way from the tunnel, the Aspirants would find no relief at the freshness of the mountain air. Those that have survived to reach this point find themselves on a ledge, jutting from a sheer rockface on the mountainside, the ground falling away in all directions. Directly in front of them stands the Ghostmountain: the tallest of the Razorpeaks and the home of the Doom Eagles. Off to the side, a tangled shape at the farthest corner of the ledge, would be the shapes of canvas pulled taunt on metal frames. These were gliders, their only means of escape from the raging gout of water that continues to boil to the surface. Buckling the harnesses around their chests, those that dare secure themselves into the glider. They then hurl themselves off the ledge before the water thunders from the tunnel.
Driven on by the furious gales ripping between the Razorpeak summits, the Aspirants struggle to retain balance and altitude. Bloodied and scarred, exhausted physically and mentally, they continue to glide towards the Ghostmountain. As the massive peak looms closer, a disembodied voice directs them towards a craggy rockface, where they can just make out a shadowy recess above a flat ledge -- another cave. Exhausted, the survivors are once again confronted by the disembodied voice, which warns them that though they have survived, they should not be relieved. For they will still die. The Librarian then reveals himself and tests the youths psychically to see if they are worthy. Touching the minds of the survivors, the Librarian examines their very souls, to see if the youths understand that their lives are worth nothing to them now. Only if they accept their own mortality, and detach themselves from glory, or honour or jealousy from life itself, can they hope to be spared. Those that are found worthy are allowed to enter the cave to discover the Eyrie of the Doom Eagles. The successful Aspirants then enter humbly and in thankful service of the Golden Throne. But they are warned to always remember that they have not survived their day of testing. For they are now dead. Those who are found wanting are left on the ledge of the Ghostmountain, exposed to the elements, where they quickly die.
Fortaleza-Monasterio: La AguileraEditar
When the Doom Eagles were created during the Second Founding, they were granted the storm-wracked world of Gathis II as their Chapter homeworld. There they built their mighty fortress-monastery, known as the Eyrie, which is located in the Razorpeaks mountain range upon the tallest peak. The earliest, most primitive tribes of Gathis II had christened it the Ghostmountain, a name not in honour of its white-grey stone, but in recognition of the many dead that haunted it, so lethal were its slopes. Thousands of standard years later the name was, if anything, even more fitting. Slick rain, dark with the metallic scent of oceans and the tang of rotting biomass, constantly fell against the constructions men had built high up in the tallest crags. Once, before men had come from Terra to colonise this world, there had been a true peak atop the Ghostmountain, a series of serrated spires that rose high enough that they could pierce the cloud mantle. Now a great walled citadel stood in their place, the living rock of the peak carved and formed by artisans into halls, donjons and battlements of a stark, grim aspect. At each point of the compass, a hulking tower rose, opening into the sculpted shape of a vast raptor screaming defiance at elements and enemies.
The Doom Eagles' first Chapter Master, Aquila, made it a tenet of his new Chapter that every Son of Gathis would understand the cost of hesitance, of failure—and with it, the great guilt that came in step. He would have them see these things, know them first-hand. And so, relics were added to the Chapter's Reclusiam; gathered by Battle-Brothers on pilgrimages to places of battle and failed wars, each item a piece of despair and calamity made solid and real.
Built within the Eyrie was a great octagonal tower, tallest of the citadels that reached for the sky, deepest of those that plunged levels down into the heart-rock of the Ghostmountain. The Reclusiam was a million memorials to countless deaths across the galaxy. Entire floors were given over to relics recovered from the sites of terrible battles and brutal wars across the entire span of the Imperium. Many were from conflicts in which the Doom Eagles had taken a direct part, but others were from atrocities so soaked in despair and fatality that warriors of the Chapter had been drawn to visit them. Many levels of the Reclusiam were such grim museums, halls reverent with shards of stone and bone, glass and steel. Armageddon, Rocene, Malvolion, Telemachus, Brodrakul, and countless other war-sites, all were represented there. And in the hallowed core, brought to the Eyrie by Aquila himself, the silver-walled chamber where pieces of shattered masonry from the Imperial Palace lay alongside a feather from the wing of Sanguinius and a shard of the Emperor’s own battle armour. It was said that those with the witch-sight could hear the ghost-screams in the tower. If that were so, if these relics could indeed contain a fraction of the pain and anguish that had enveloped them, then those without psychic abilities were glad that the great chorus of sorrow thundering silent in the air was hidden from them.
Salón de los CaídosEditar
Within the tall citadel of the Eyrie's Reclusiam lay the Hall of the Fallen. The largest open space inside the Eyrie, the vast walls, floor and ceilings were sheathed in great tiles of polished obsidian, each the size of a Land Raider. Hanging at right angles from complex armatures, some from floor to ceiling, others suspended at differing heights, there were free-floating panels of the same dark stone. At a distance, the glassy black panes seemed clouded somehow, but as one drew closer, definition unfolded. Each panel was perfectly laser-etched into thin strips; each strip sported a half-globe of glass, behind which lay a random item.
When a Battle-Brother died, in accordance with Chapter laws and diktats, their name was cast from the rolls. A ceremony of loss was then conducted and sanctified. The name of the dead Battle-Brother was carved in High Gothic script, etched into the black obsidian by a Servitor stoneworker, the letters lined in heavy silver. The fallen's name was carved in memoriam, by the light of the Chapter and all of Gathis. Next to each name, inside the glass, lay a relic: a fragment of armour, an eye-lens, a Bolter shell, an honour-chain. Every artefact was something that had been touched by the dead. A piece of them, to be held in trust for as long as the Chapter existed. Within the heart of the Ghostmountain, in the deepest levels of the Hall of the Fallen, lay the memorial of the Chapter's founder, Aquila, and beside it a cracked helmet under glass. It had no dressing, no great and ostentatious detail to set it aside from every other marker. The First Master had ordered it so, knowing that in death, all men were truly equal.
Doctrina de combateEditar
The Doom Eagles are a Codex Astartes-compliant Chapter, adhering to the wisdom of their Primarch, yet they display a predilection for aerial attacks using Assault Squads equipped with Jump Packs. The Chapter’s Battle-Brothers are especially potent in this role, taking on the aspect of the literal "angels of death," swooping down from the heavens to mete out the Emperor’s justice upon the foes of Mankind. The Chapter’s focus on such tactics means that its veterans are held to be amongst the finest exponents of the jump assault in the entire Adeptus Astartes, though plenty amongst the Blood Angels and the Raven Guard Chapters would vehemently disagree.
As a Successor Chapter of the Ultramarines, the Doom Eagles are amongst the august group of some of the most well-known and celebrated Chapters ever to have fought in Humanity's name, sharing as they do the genetic inheritance and many of the traditions of the Ultramarines. In many ways, however, the Doom Eagles are very different to the other inheritors of Roboute Guilliman’s legacy. While the Ultramarines are noble and virtuous, each a shining exemplar of the values the Space Marines are sworn to uphold, the Doom Eagles are overtly maudlin in demeanour, the teachings of their Chapter cult very much focused on death and mourning. Central to the Doom Eagles’ traditions is the notion that each and every Battle-Brother is already dying. Many brethren appear consumed by grief, though as Space Marines they are well able to bear their affliction. The Doom Eagles suffer their maudlin nature with stoicism and dignity, channelling it via their Chapter’s rites and traditions into a weapon with which to engage the enemies of Mankind. Their belief that death is inevitable and that they themselves are dying is ultimately liberating, for it frees the Doom Eagles from the scant doubts that one as mighty and fearless as a Space Marine might still harbour. Only those able to overcome every shred of fear of death survive the Chapter’s rites of selection, and those who do, while dark and brooding, have truly conquered death itself.
- Tullian Aquila - Aquila was a Veteran battle-brother of the Ultramarines Legion during the Great Crusade and Horus Heresy eras. He served as a Sergeant during the Battle of Calth, stationed alongside his company at the city of Ithraca. When the traitorous Word Bearers struck after taking control of Calth's orbital defences, only Sergeant Aquila and two other battle-brother survived the orbital barrage. During the subsequent fighting, Aquila was moved by the sacrifice of one of his battle-brothers and came to the realisation -- even though he himself was already dead -- that he had a duty to protect the innocent and to suffer, so that they did not have to. Later on, then-Captain Aquila would go on to become the founder and first Chapter Master of the newly created Doom Eagles Chapter during the Second Founding. The Doom Eagles quickly embraced their Chapter Master's sense of fatalism, and came to accept that death was inevitable, and that every mission performed on behalf of the Emperor must be pursued with both fervour and zeal in defence of the Imperium and its people before one's life was spent.
- Hearon - Señor del Capítulo actual.
- Tolkca - Bibliotecario Primus.
- Thryn - Bibliotecario Secundus.
- Consultus - Actual Capitán de la 3ª Compañía, llamada "la Sin Suerte" por haber perdido dos Capitanes consecutivos durante la 13ª Cruzada Negra, uno en Yayor y otro en Cadia. Captain Consultus and his Company were dispatched to Merron to form a garrison force.
- Luctus - Capitán de la 3ª Compañía durante la 13ª Cruzada Negra, muerto en combate.
- Dhellas - A mighty warrior, Captain Dhellas is one of the greatest of the Doom Eagles heroes of the invasion of Wrath. Despite an unprecedented tally of dead foes, he fell at the very moment of victory. Though Dhellas' body was returned with due reverence to his Chapter, a mighty edifice was raised in his honour upon one of the numerous small islands of the world of Wrath in the Jericho Reach.
- Torrus - Captain of the Doom Eagles' 6th Company. Captain Torrus and his squad were dispatched to investigate a dead ship of the Imperial Navy by the name of Deliverance, only to find themselves trapped on the ship when their teleportation system failed. Captain Torrus and his squad made their way through the derelict vessel to reunite with another Doom Eagle squad that had teleported elsewhere inside the massive ship, while fighting off Plague Zombies that were once the crew of the Deliverance. Torrus would eventually reunite with his fellow battle-brothers as well as find the last human survivor of ship, who led the Doom Eagles into the hangar bay from which they would be evacuated. From there, Torrus gave Callinca and his group a clear order to go to the higher levels and activate the hangar's generator, which would open the hangar doors. Though Callinca carried out his orders successfully, yet Callinca's and his Captain's squads below were ambushed by a horde of Plague Zombies. Callinca and his battle-brother on the upper level luckily enough, were rescued by one of their Chapter's Thunderhawk gunships. Unfortunately, the same could not be said for their Captain below. The massive number of zombies forced the Thunderhawk to leave Captain Torrus on the Deliverance. Torrus and his remaining squad waited for their evacuation for another two weeks, until forces of the Imperial Guard and their own Chapter came to reinforce them.
- Suhr Tarikus - Sargento de la 3ª Compañía bajo el mando del Capitán Consultus. Fue capturado por los Corsarios Rojos cuando se hallaba a bordo de una fragata medicae en el Segmentum Tempestus, tras la destrucción de Serek, y luego entregado a Fabius Bilis, quien lo mantuvo prisionero por dos años en el mundo de Dynikas V. Era veterano de las campañas de Thaxted, Zanasar, Merron, la masacre de Krypt y la destrucción de Serek. Tortured and experimented upon for over two years, he was eventually freed along with the rest of Bile's captives by the Astartes of the Blood Angels Chapter and was returned to his homeworld of Gathis II. There he underwent extreme trials of purity to test his physical, mental, and spiritual well-being before being declared free from Chaotic taint, and was reunited with survivors from his original squad and returned to full active status.
- Zurus - Sustituto de Tarikus al mando de su escuadra, hasta su regreso de Dynikas V dos años después.
- Korica - Hermano de Batalla de la escuadra de Tarikus. Sirvió en Merron bajo las órdenes del Capitán Consultus.
- Mykilus - Hermano de Batalla de la escuadra de Tarikus. Sirvió en Merron bajo las órdenes del Capitán Consultus.
- Petius - Apotecario de la escuadra de Tarikus.
- Callinca - Techmarine Callinca served as a leader of a splinter group of the Doom Eagles' 6th Company while aboard the dead ship of Deliverance.
- Makindlus - Apothecary Makindlus served under Captain Torrus of the Doom Eagles' 6th Company while aboard the dead ship of Deliverance.
- Keilor - Doom Eagles' Battle-Brother who sacrificed himself by initiating an explosion in the midst of a Genestealer Cult whilst seconded to the Deathwatch.
- Sudario de Yrnax - This Astartes back banner is made from the remnants of a campaign standard from a joint effort by the Doom Eagles and the Deathwatch to put down a xenos-worshipping cult that had taken over the world of Yrnax. The cult’s mad fanaticism meant the world was only reclaimed when every last inhabitant had been gunned down. The banner, torn and damaged in a desperate attack in the latter stages of the campaign, stands as a potent symbol of the lengths to which the Adeptus Astartes must sometimes go, and the grim prices that must be paid. The banner is a powerful spur to Astartes morale whenever it is used by a Space Marine officer of either the Doom Eagles or the Deathwatch.
Extraído y traducido de Lexicanum Inglés.
- Codex: Ultramarines (2ª Edición).
- Codex: Marines Espaciales (Ediciones 5ª y 6ª).
- Imperial Armour II.
- Codex: Ojo del Terror (3ª Edición).
- What Price Victory? (Antología).
- Crucible of War - On Mournful Wings, por Simon Spurrier.
- Leyendas de los Marines Espaciales - El Retornado, por James Swallow.
- Marea Negra, por James Swallow.
- Deathwatch: Honour the Chapter (Juego de Rol).
- Insignium Astartes.
- The Horus Heresy V.
- Warhammer 40,000: Planetstrike (5ª Edición).
- Tranzia Rebellion (Audiodrama), por C. Z. Dunn.
- Crimson Night, por James Swallow.
- Plague Ship (Relato Corto), por Jim Alexander.
- Flames of Damnation (Antología de Cómics).
- Vigil (Relato Corto), por James Swallow.